Basic Designing Course in Maya

Description

The Maya Modeling, Texturing & Lighting Course is designed to provide students with a complete understanding of professional 3D asset creation using Autodesk Maya. Starting with the fundamentals of the software, you’ll learn industry-standard polygon modeling techniques, UV mapping, realistic material creation, and lighting workflows used in real production environments.

Throughout the course, you’ll work on hands-on projects that strengthen your understanding of clean topology, asset optimization, texturing, cameras, lighting, and rendering. By the end of the program, you’ll be capable of creating high-quality portfolio-ready assets suitable for animation, games, films, product visualization, and architectural projects.

Whether you’re starting your 3D journey or looking to enhance your existing skills, this course will provide the knowledge and confidence needed to create professional-quality 3D artwork.

Course Content

Module 1: Introduction to Autodesk Maya
  • Maya Interface
  • Viewport Navigation
  • Workspace Customization
  • Scene Management
  • Preferences
  • Units & Scale
  • Object Creation
  • Transformation Tools

Module 2: Polygon Modeling Fundamentals
  • Polygon Modeling Basics
  • Component Selection
  • Extrude
  • Bevel
  • Bridge
  • Multi-Cut Tool
  • Insert Edge Loop
  • Target Weld
  • Mirror Modeling
  • Smooth Preview
  • Modeling Toolkit

Module 3: Hard Surface Modeling
  • Mechanical Modeling
  • Product Modeling
  • Vehicle Components
  • Supporting Edge Workflow
  • Booleans
  • Cleanup Techniques
  • Topology Optimization
  • Production Workflow

Module 4: Environment & Architectural Modeling
  • Interior Assets
  • Exterior Structures
  • Furniture Modeling
  • Doors & Windows
  • Modular Asset Creation
  • Scene Organization
  • Asset Optimization

Module 5: UV Mapping
  • UV Fundamentals
  • Automatic Mapping
  • Planar & Cylindrical Mapping
  • UV Editor
  • UV Unwrapping
  • Seam Placement
  • UV Packing
  • Texel Density

Module 6: Materials & Texturing
  • Hypershade
  • Arnold Standard Surface
  • PBR Workflow
  • Texture Maps
  • Normal Maps
  • Roughness
  • Metallic
  • Opacity
  • Displacement
  • Material Organization

Module 7: Lighting
  • Arnold Lights
  • Area Lights
  • Skydome Light (HDRI)
  • Three-Point Lighting
  • Interior Lighting
  • Exterior Lighting
  • Product Lighting
  • Light Linking
  • Lighting Optimization

Module 8: Cameras & Rendering
  • Camera Creation
  • Composition Techniques
  • Depth of Field
  • Exposure
  • Arnold Render Settings
  • AOV Basics
  • Render Optimization
  • Final Output

Module 9: Portfolio Projects
  • Product Modeling Project
  • Environment Asset Project
  • Interior Visualization
  • Exterior Scene
  • Lighting Showcase
  • Final Portfolio Presentation

Course Details:

Course Price:

₹ 5000

Lesson Duration

16 Weeks

Lessons

21

Language:

Hindi

Certifications

Digital

What You'll Learn

Career Opportunities

  • Master the Autodesk Maya interface and build an efficient workflow.
  • Create high-quality 3D models using industry-standard polygon modeling techniques.
  • Develop hard surface models for props, products, vehicles, and mechanical assets.
  • Model architectural interiors, exteriors, and environment assets with accurate proportions.
  • Create clean, production-ready topology for professional workflows.
  • Use Maya’s Modeling Toolkit and essential modifiers to speed up production.
  • Perform professional UV mapping and UV unwrapping for efficient texturing.
  • Build realistic materials using Hypershade and Arnold Standard Surface shaders.
  • Apply PBR textures using Base Color, Roughness, Metallic, Normal, and Displacement maps.
  • Set up realistic lighting using Arnold Area Lights, Skydome HDRI, and Three-Point Lighting techniques.
  • Create cinematic camera compositions and optimize scenes for high-quality rendering.
  • Render portfolio-ready images using Arnold Renderer with production-quality settings.
  • Complete real-world projects that strengthen your portfolio and practical experience.
  • Gain the skills required for careers in animation, gaming, product visualization, architectural visualization, and digital content creation.
  • 3D Modeler
  • Environment Artist
  • Prop Artist
  • Hard Surface Modeler
  • Product Visualization Artist
  • Architectural Visualization Artist
  • Lighting Artist
  • Look Development Artist
  • Freelance 3D Artist

Course Conclusion

Congratulations on completing the Maya Modeling, Texturing & Lighting Course!

You’ve learned the complete workflow for creating professional 3D assets—from modeling and UV mapping to realistic materials, lighting, and rendering. Through practical projects and industry-standard techniques, you’ve developed the skills required to produce high-quality, portfolio-ready work.

These skills can help you pursue opportunities in animation, gaming, films, product visualization, architectural visualization, and freelance 3D art. Continue practicing, experimenting with new techniques, and expanding your portfolio to unlock even greater creative and professional opportunities.

Your journey as a 3D artist has just begun—keep creating, keep improving, and bring your ideas to life with Autodesk Maya.