Why Amazingarc Animation Academy
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Professional Trainers
To ensure you get the best education, AmazingArc Animation Academy’s mentors are very experienced and carefully vetted industry professionals who have worked at major studios.
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Live Online Classes
AmazingArc Animation Academy is a live online class for artists, so they can ask their queries / doubts immediately and can learn more faster with our well planned course content and syllabus.
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OUR MISSION
We help our students and professionals for their growth in Digital sculpting, 3D modeling, texturing workflow for games and production, and helping talents in finding jobs.
Creating a comprehensive course on Substance 3D Painter involves covering various aspects of texture painting, material creation, and asset optimization. Below is a suggested course outline for a Substance 3D Painter course:
Module 1: Introduction to Substance 3D Painter
- Overview of Substance 3D Painter
- Installation and setup
- Interface navigation and customization
- Introduction to the Substance ecosystem (Substance Designer, Substance Alchemist)
Module 2: Basic Texture Painting Techniques
- Introduction to texture painting
- Understanding the layer system in Substance 3D Painter
- Brushes and brush settings
- Painting with smart materials
- Exporting textures
Module 3: Material Creation and Customization
- Basics of PBR (Physically Based Rendering)
- Understanding material channels (Albedo, Normal, Roughness, Metallic, etc.)
- Creating custom materials from scratch
- Material blending and layer masks
- Smart masks and generators
Module 4: Procedural Texture Creation
- Introduction to procedural textures
- Using Substance Designer graphs in Substance 3D Painter
- Integrating Substance Alchemist materials
- Blending procedural and hand-painted textures
- Exporting procedural textures
Module 5: Texture Maps and Channels
- Understanding different texture maps (Diffuse, Specular, Glossiness, etc.)
- Texture map baking from high-poly to low-poly models
- Normal map details and projection
- Painting on specific channels
- Exporting texture maps for various engines (Unity, Unreal)
Module 6: Advanced Material Techniques
- Material layering and blending modes
- Using anchor points for material placement
- Triplanar projection for seamless texturing
- Advanced masking techniques
- Using filters and procedural effects
Module 7: Texture Maps and Channels
- Understanding different texture maps (Diffuse, Specular, Glossiness, etc.)
- Texture map baking from high-poly to low-poly models
- Normal map details and projection
- Painting on specific channels
- Exporting texture maps for various engines (Unity, Unreal)
Module 8: Project-based Exercises
- Texture painting for a specific environment or asset
- Material creation for characters or props
- Procedural texture exercises
- Baking and exporting maps for a game asset
- Critiques and feedback sessions
Module 9: Performance Optimization for Games
- Understanding texture resolutions and compression
- Texture atlasing and packing
- LODs (Level of Detail) for texture maps
- Texture streaming techniques
Module 10: Integration with 3D Software and Game Engines
- Importing/exporting models to/from Substance 3D Painter
- Live Link with 3D modeling software (e.g., Autodesk Maya, Blender)
- Integrating textures into game engines (Unity, Unreal Engine)
- Updating textures in real-time
Module 11: Industry Practices and Workflow Integration
- Industry standards and best practices
- Collaborative workflows with other software
- Keeping up with the latest Substance 3D Painter updates
- Job opportunities in texture painting and material creation
Module 12: Portfolio Development and Showcase
- Building a professional portfolio using Substance 3D Painter work
- Showcasing texture painting and material creation skills
- Presentation techniques for job applications and freelance work
- Peer review and final project showcase