Professional course in 3D Maya

Become the best version of yourself

Creating an Autodesk Maya course involves covering various aspects of 3D modeling, animation, rendering, and other features offered by the software. Here's a suggested course outline for an Autodesk Maya course

Module 1: Introduction to Autodesk Maya

  1. Overview of Autodesk Maya
  2. Installation and setup
  3. Interface navigation and customization
  4. Understanding the viewport and panels
  5. Basic keyboard shortcuts

Module 2: 3D Modeling in Maya

  1. Introduction to 3D modeling
  2. Polygonal modeling techniques
    • Basic shapes
    • Extrusion, beveling, and inset
    • Edge and vertex manipulation
  3. NURBS modeling
  4. Subdivision surface modeling
  5. Sculpting tools
  6. Model optimization and cleanup

Module 3: UV Mapping and Texturing

  1. Fundamentals of UV mapping
  2. Texture creation and editing
  3. Procedural textures
  4. Shading basics
  5. Material creation and assignment
  6. Texture mapping techniques

Module 4: Animation in Maya

  1. Keyframe animation
  2. Graph Editor and animation curves
  3. Character rigging
  4. Skinning and weighting
  5. Character animation techniques
  6. Dynamics and simulations (particles, fluids, etc.)

Module 5: Lighting and Rendering

  1. Introduction to lighting
  2. Types of lights in Maya
  3. Setting up a basic scene with lights
  4. Global Illumination and Ambient Occlusion
  5. Introduction to Arnold Renderer
  6. Rendering settings and options
  7. Render layers and passes

Module 6: Rigging in Maya

  1. Introduction to rigging
  2. Joint and skeleton creation
  3. Inverse Kinematics (IK) and Forward Kinematics (FK)
  4. Character rigging techniques
  5. Constraints and controllers
  6. Rigging for facial animation

Module 7: Dynamics and Simulations

  1. Particle systems
  2. Fluid simulations
  3. Cloth dynamics
  4. Hair and fur dynamics
  5. Bullet physics in Maya

Module 8: Advanced Rendering Techniques

  1. Advanced Arnold renderer features
  2. Shader networks and advanced materials
  3. Image-based lighting
  4. Final Gather and Global Illumination
  5. Render passes and compositing in post-production

Module 9: Project and Portfolio Development

  1. Planning and organizing a 3D project
  2. Workflow optimization
  3. Collaborative work in Maya
  4. Building a portfolio
  5. Presentation and showcasing skills

Module 10: Industry Practices and Trends

  1. Industry standards and best practices
  2. Keeping up with the latest trends
  3. Networking and job opportunities in the industry
  4. Q&A and discussion sessions
Softwares: Maya

Duration: 6 Months