Why Amazingarc Animation Academy
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Professional Trainers
To ensure you get the best education, AmazingArc Animation Academy’s mentors are very experienced and carefully vetted industry professionals who have worked at major studios.
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Live Online Classes
AmazingArc Animation Academy is a live online class for artists, so they can ask their queries / doubts immediately and can learn more faster with our well planned course content and syllabus.
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OUR MISSION
We help our students and professionals for their growth in Digital sculpting, 3D modeling, texturing workflow for games and production, and helping talents in finding jobs.
Creating an Autodesk Maya course involves covering various aspects of 3D modeling, animation, rendering, and other features offered by the software. Here's a suggested course outline for an Autodesk Maya course
Module 1: Introduction to Autodesk Maya
- Overview of Autodesk Maya
- Installation and setup
- Interface navigation and customization
- Understanding the viewport and panels
- Basic keyboard shortcuts
Module 2: 3D Modeling in Maya
- Introduction to 3D modeling
- Polygonal modeling techniques
- Basic shapes
- Extrusion, beveling, and inset
- Edge and vertex manipulation
- NURBS modeling
- Subdivision surface modeling
- Sculpting tools
- Model optimization and cleanup
Module 3: UV Mapping and Texturing
- Fundamentals of UV mapping
- Texture creation and editing
- Procedural textures
- Shading basics
- Material creation and assignment
- Texture mapping techniques
Module 4: Animation in Maya
- Keyframe animation
- Graph Editor and animation curves
- Character rigging
- Skinning and weighting
- Character animation techniques
- Dynamics and simulations (particles, fluids, etc.)
Module 5: Lighting and Rendering
- Introduction to lighting
- Types of lights in Maya
- Setting up a basic scene with lights
- Global Illumination and Ambient Occlusion
- Introduction to Arnold Renderer
- Rendering settings and options
- Render layers and passes
Module 6: Rigging in Maya
- Introduction to rigging
- Joint and skeleton creation
- Inverse Kinematics (IK) and Forward Kinematics (FK)
- Character rigging techniques
- Constraints and controllers
- Rigging for facial animation
Module 7: Dynamics and Simulations
- Particle systems
- Fluid simulations
- Cloth dynamics
- Hair and fur dynamics
- Bullet physics in Maya
Module 8: Advanced Rendering Techniques
- Advanced Arnold renderer features
- Shader networks and advanced materials
- Image-based lighting
- Final Gather and Global Illumination
- Render passes and compositing in post-production
Module 9: Project and Portfolio Development
- Planning and organizing a 3D project
- Workflow optimization
- Collaborative work in Maya
- Building a portfolio
- Presentation and showcasing skills
Module 10: Industry Practices and Trends
- Industry standards and best practices
- Keeping up with the latest trends
- Networking and job opportunities in the industry
- Q&A and discussion sessions