Certificate course in Rigging n Animation

Become the best version of yourself

Certainly! Rigging and animation are crucial aspects of 3D content creation, especially in the fields of animation, gaming, and visual effects. Here's a suggested course outline for a Rigging and Animation course:

Module 1: Introduction to Rigging and Animation

  1. Overview of Rigging and Animation in 3D
  2. Importance of Rigging and Animation in different industries
  3. Basic concepts and terminology
  4. Overview of popular 3D animation software (e.g., Autodesk Maya, Blender)

Module 2: Understanding Character Anatomy

  1. Fundamentals of human and creature anatomy
  2. Importance of anatomy knowledge in rigging and animation
  3. Joint structure and movement
  4. Basics of muscle and skin deformation

Module 3: Introduction to Rigging

  1. Purpose and importance of rigging
  2. Skeleton creation and joint placement
  3. Inverse Kinematics (IK) and Forward Kinematics (FK)
  4. Constraints and controllers

Module 4: Advanced Rigging Techniques

  1. Rigging for facial animation
  2. Rigging for different character types (human, quadruped, etc.)
  3. Blendshapes and facial expressions
  4. Advanced rigging tools and scripts

Module 5: Skinning and Weight Painting

  1. Binding a character to the skeleton
  2. Understanding skin weights
  3. Smooth skinning techniques
  4. Corrective blendshapes for skin deformations

Module 6: Introduction to Animation

  1. Keyframe animation basics
  2. Graph Editor and animation curves
  3. Timing and spacing principles
  4. Understanding the 12 Principles of Animation

Module 7: Character Animation Techniques

  1. Walk cycles and run cycles
  2. Idle animations and breathing life into characters
  3. Gesture and expression animation
  4. Lip sync and dialogue animation

Module 8: Advanced Animation Topics

  1. Animation layers and non-linear animation
  2. Path animation and motion paths
  3. Dynamics and simulations in animation
  4. Animation for game engines

Module 9: Rigging and Animation for Props and Vehicles

  1. Rigging non-character assets
  2. Animated props and objects
  3. Rigging and animating vehicles
  4. Incorporating secondary motion

Module 10: Industry Best Practices and Standards

  1. Rigging and animation pipelines
  2. Collaboration with other departments (modeling, texturing, etc.)
  3. Version control and file management
  4. Quality assurance in rigging and animation

Module 11: Portfolio Development and Presentation

  1. Creating a professional rigging and animation portfolio
  2. Showcasing character rigs and animations
  3. Presentation techniques for job applications
  4. Preparing demo reels for industry standards
Softwares: Maya

Duration: 3 Months