Professional course in 3Ds Max

Become the best version of yourself

Creating a 3ds max course involves covering various aspects of 3D modeling, animation, rendering, and other features offered by the software. Here's a suggested course outline for a 3ds max course.

Module 1: Introduction to Autodesk 3ds Max

  1. Overview of Autodesk 3ds Max
  2. Installation and setup
  3. Interface navigation and customization
  4. Understanding the viewport and panels
  5. Basic keyboard shortcuts

Module 2: Basic 3D Modeling in 3ds Max

  1. Introduction to 3D modeling
  2. Creating primitive objects
  3. Modifying objects using basic tools (Move, Rotate, Scale)
  4. Editable poly and Editable mesh
  5. Using modifiers for modeling

Module 3: Advanced 3D Modeling Techniques

  1. Polygonal and subdivision surface modeling
  2. Parametric modeling with splines
  3. Loft and lathe modeling
  4. Booleans and ProBoolean operations
  5. ProOptimizer for model optimization

Module 4: UV Mapping and Texturing in 3ds Max

  1. Unwrapping UVs for texturing
  2. Texture creation and editing in Adobe Photoshop
  3. Procedural textures in 3ds Max
  4. Shading basics
  5. Material creation and assignment

Module 5: Animation in 3ds Max

  1. Keyframe animation
  2. Animation controllers and trajectories
  3. Character rigging basics
  4. Skinning and weighting
  5. Character animation techniques
  6. Path animation

Module 6: Lighting and Rendering in 3ds Max

  1. Introduction to lighting
  2. Types of lights in 3ds Max
  3. Setting up a basic scene with lights
  4. Global Illumination and Ambient Occlusion
  5. Mental Ray and Arnold Renderers
  6. Rendering settings and options
  7. Render elements and passes

Module 7: Particle Systems and Dynamics

  1. Particle Flow system
  2. Deflectors and forces
  3. Simulating realistic particle effects
  4. Cloth and Hair/Fur dynamics
  5. MassFX for physics simulations

Module 8: Rigging in 3ds Max

  1. Introduction to rigging
  2. Bone creation and character rigging
  3. Inverse Kinematics (IK) and Forward Kinematics (FK)
  4. Character skinning and weighting
  5. Rigging for facial animation

Module 9: Advanced Animation Techniques

  1. Character animation principles
  2. Reaction Manager and parameter wiring
  3. Crowd simulations
  4. Biped and CAT tools
  5. Motion capture integration

Module 10: Project and Portfolio Development

  1. Planning and organizing a 3D project
  2. Workflow optimization
  3. Collaborative work in 3ds Max
  4. Building a portfolio
  5. Presentation and showcasing skills

Module 11: Industry Practices and Trends

  1. Industry standards and best practices
  2. Keeping up with the latest trends
  3. Networking and job opportunities in the industry
  4. Q&A and discussion sessions
Softwares: 3ds max

Duration: 6 Months