Why Amazingarc Animation Academy
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Professional Trainers
To ensure you get the best education, AmazingArc Animation Academy’s mentors are very experienced and carefully vetted industry professionals who have worked at major studios.
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Live Online Classes
AmazingArc Animation Academy is a live online class for artists, so they can ask their queries / doubts immediately and can learn more faster with our well planned course content and syllabus.
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OUR MISSION
We help our students and professionals for their growth in Digital sculpting, 3D modeling, texturing workflow for games and production, and helping talents in finding jobs.
Creating a 3ds max course involves covering various aspects of 3D modeling, animation, rendering, and other features offered by the software. Here's a suggested course outline for a 3ds max course.
Module 1: Introduction to Autodesk 3ds Max
- Overview of Autodesk 3ds Max
- Installation and setup
- Interface navigation and customization
- Understanding the viewport and panels
- Basic keyboard shortcuts
Module 2: Basic 3D Modeling in 3ds Max
- Introduction to 3D modeling
- Creating primitive objects
- Modifying objects using basic tools (Move, Rotate, Scale)
- Editable poly and Editable mesh
- Using modifiers for modeling
Module 3: Advanced 3D Modeling Techniques
- Polygonal and subdivision surface modeling
- Parametric modeling with splines
- Loft and lathe modeling
- Booleans and ProBoolean operations
- ProOptimizer for model optimization
Module 4: UV Mapping and Texturing in 3ds Max
- Unwrapping UVs for texturing
- Texture creation and editing in Adobe Photoshop
- Procedural textures in 3ds Max
- Shading basics
- Material creation and assignment
Module 5: Animation in 3ds Max
- Keyframe animation
- Animation controllers and trajectories
- Character rigging basics
- Skinning and weighting
- Character animation techniques
- Path animation
Module 6: Lighting and Rendering in 3ds Max
- Introduction to lighting
- Types of lights in 3ds Max
- Setting up a basic scene with lights
- Global Illumination and Ambient Occlusion
- Mental Ray and Arnold Renderers
- Rendering settings and options
- Render elements and passes
Module 7: Particle Systems and Dynamics
- Particle Flow system
- Deflectors and forces
- Simulating realistic particle effects
- Cloth and Hair/Fur dynamics
- MassFX for physics simulations
Module 8: Rigging in 3ds Max
- Introduction to rigging
- Bone creation and character rigging
- Inverse Kinematics (IK) and Forward Kinematics (FK)
- Character skinning and weighting
- Rigging for facial animation
Module 9: Advanced Animation Techniques
- Character animation principles
- Reaction Manager and parameter wiring
- Crowd simulations
- Biped and CAT tools
- Motion capture integration
Module 10: Project and Portfolio Development
- Planning and organizing a 3D project
- Workflow optimization
- Collaborative work in 3ds Max
- Building a portfolio
- Presentation and showcasing skills
Module 11: Industry Practices and Trends
- Industry standards and best practices
- Keeping up with the latest trends
- Networking and job opportunities in the industry
- Q&A and discussion sessions